#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL2/SDL.h"
#include "SDL_test_common.h"
#if defined(__IPHONEOS__) || defined(__ANDROID__)
#define HAVE_OPENGLES
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_opengles.h"
// Struktura do przechowywania wierzchołków
int gl;
struct Vertex
{
float x, y, z;
};
static GLubyte color[8][4] = { {255, 0, 0, 0},};
// Globalne zmienne przechowujące aktualnie rysowane prymitywy
//PrimitiveType currentPrimitiveType;
std::vector < Vertex > vertices;
// Uproszczona funkcja glBegin tutaj zamiast enum misialem uzyc int gl bo juz jest zdwfiniowane w sdl_opengl.h jako int i nie chcialo puscic
void glBegin(int gl)
{
//currentPrimitiveType = primitiveType;
vertices.clear(); // Wyczyść bufor wierzchołków
}
// Uproszczona funkcja glVertex3f
void glVertex3f(float x, float y, float z)
{
vertices.push_back({x, y, z});
}
// Uproszczona funkcja glEnd
void glEnd() {
switch (gl) {
case GL_POINTS:
for (const auto &vertex : vertices) {
std::cout << "Point: (" << vertex.x << ", " << vertex.y << ", " << vertex.z << ")" << std::endl;
}
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), (void*)vertices.data());
glDrawArrays(GL_POINTS, 0, vertices.size());
break;
case GL_TRIANGLES:
if (vertices.size() % 3 != 0) {
std::cerr << "Warning: Number of vertices is not a multiple of 3 for GL_TRIANGLES" << std::endl;
}
for (size_t i = 0; i < vertices.size(); i += 3) {
std::cout << "Triangle: (" << vertices[i].x << ", " << vertices[i].y << ", " << vertices[i].z << ") -> ("
<< vertices[i + 1].x << ", " << vertices[i + 1].y << ", " << vertices[i + 1].z << ") -> ("
<< vertices[i + 2].x << ", " << vertices[i + 2].y << ", " << vertices[i + 2].z << ")" << std::endl;
}
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), (void*)vertices.data());
glDrawArrays(GL_TRIANGLES, 0, vertices.size());
break;
default:
std::cerr << "Unsupported primitive type!" << std::endl;
break;
}
}
struct mouse_handle
{
int x = 1;
int y = 1;
} mouse;
/* this */
SDLTest_CommonState *state;
SDL_Event *event;
static SDL_GLContext *context;
struct obj
{
float x;
float y;
float z;
int Render()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//gluPerspective(45.0, (double)screen_width/screen_height, 1.0, 200.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//glTranslatef(0.0f, 0.0f, -5.0f); // Odsunięcie kamery
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
GLfloat light_position[] = { 0.2, 1.0, 10.0, 1.0 };
glPointSize(10.0f); // Ustawia rozmiar punktu na 10 pikseli
glBegin(GL_POINTS);
glVertex3f(0.4f, 0.0f, 0.0f);
// glVertex3f(mouse.x, mouse.y, 0.0f);
glVertex3f(0.0f, 0.5f, 0.0f);
glVertex3f(1.0f, 0.5f, 1.0f);
glVertex3f(0.0f, -0.5f, 0.0f);
glEnd();
return 1;
}
};
int main(int argc, char *argv[])
{
SDL_DisplayMode mode;
state = SDLTest_CommonCreateState(argv, SDL_INIT_EVERYTHING);
SDLTest_CommonInit(state);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 0);
bool sdlmainloop = true;
bool running = true;
while (running)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
running = false;
}
if (event.type == SDL_MOUSEMOTION)
{
mouse.x = event.motion.x;
mouse.y = event.motion.y;
}
SDL_GL_CreateContext(*state->windows);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/*
draw() */
obj gg;
gg.x = 0.2f;
gg.y = 0.4f;
gg.z = 0.6f;
gg.Render();
SDL_GL_SwapWindow(*state->windows);
}
}
return 0;
}
No comments:
Post a Comment