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BUGS part2
#ifdef __APPLE__
#include<GLUT/glut.h>
#include<openGL/openGL.h>
#else
#include<GL/glut.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include<GL/glut.h>
#include <new>
#define LIST_OBJECT 128
//global
GLfloat d = 0.1;
int refreshMillis = 30;
//end global
struct kulka
{
GLfloat x;
GLfloat y ;
} kulka={0.0, -0.5} , wall= {1.0 , 1.0} , speed= {0.03, 0.04};
struct point
{
GLfloat x;
GLfloat y;
} point, quad;
namespace glut {
void CreateList(void)
{
for (int i=0; i<32; i++)
{
glNewList(LIST_OBJECT *i, GL_COMPILE);
{
glColor3f(1.0,1.0,.0);
glutSolidSphere(d,4,4);
glFlush ();
}
glEndList();
}
}
void enemy()
{
int i=0;
point.x=-0.9;
point.y=-0.0;
quad.x=0.9;
quad.y=0.7;
glBegin(GL_POLYGON);
glVertex2f(-quad.x, quad.y);
glVertex2f(quad.x, quad.y);
glVertex2f(quad.x, 0.0);
glVertex2f(-quad.x, 0.0);
glEnd();
do
{
i++;
if ( (point.x>quad.x-0.2)&& (quad.y>point.y))
{
point.y=point.y+0.2;
point.x=-quad.x;
}
glPushMatrix();
glTranslatef(point.x ,point.y, 0.0);
glCallList(LIST_OBJECT *i);
point.x=point.x+0.2;
glPopMatrix();
if (((point.y-0.2)<kulka.y+d) && (kulka.x<d +(point.x-0.2) )&& ((point.x-0.2)<d+kulka.x) &&((kulka.y-0.2)<d+point.y) )
{
glDeleteLists(LIST_OBJECT *i, 1);
}
}
while( quad.x>point.x && quad.y>point.y);
glFlush ();
}
};
namespace glut {
GLfloat x2 , y2=-0.7;
void drawBall2(GLfloat x2, GLfloat y2)
{
glColor3f(1.0,0.0,.0);
glPushMatrix();
glTranslatef(x2, y2,0.0);
glutSolidSphere(d,20,20);
glPopMatrix();
}
void keyboard (unsigned char key, int x, int y ) //core dumpted p.
{
switch (key) {
case 'd':
x2=x2+0.1;
glutPostRedisplay();
break;
case 'a':
x2=x2-0.1;
glutPostRedisplay();
break;
case 'w':
y2=y2+0.1;
glutPostRedisplay();
break;
case 's':
y2=y2-0.1;
glutPostRedisplay();
break;
}
}
};
//p.
namespace glut { //class
void drawBall1()
{
glColor3f(0.0,1.0,.0);
glPushMatrix();
glTranslatef(kulka.x,kulka.y,0.0);
glutSolidSphere(d,20,20);
glPopMatrix();
}
void update()
{
kulka.x+=speed.x;
kulka.y+=speed.y;
if (kulka.x>wall.x)
{
speed.x=-speed.x;
}
if ( kulka.y>wall.y)
{
speed.y=-speed.y;
}
if(kulka.x<-wall.x)
{
speed.x=-speed.x;
}
if(( kulka.y<d + glut::y2) && (kulka.x <d +glut::x2 )&& (glut::x2-kulka.x<d) )
{
speed.y=-speed.y;
}
}
};
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glShadeModel(GL_SMOOTH);
glut::drawBall2(glut::x2, glut::y2);
glut:: drawBall1();
glut::update();
glut::enemy();
glutSwapBuffers();
}
void initRendering()
{
glEnable(GL_DEPTH_TEST); //que ce se?? p
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void Timer(int value) //kopjuj wklej p.
{
glutPostRedisplay(); // Post a paint request to activate display()
glutTimerFunc(refreshMillis, Timer, 0); // subsequent timer call at milliseconds
}
int main(int argc,char **argv) //kopjuj wklej p.
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400,400);
glutCreateWindow("gra Q");
initRendering();
glut::CreateList();
glutReshapeFunc(reshape);
glutKeyboardFunc(glut::keyboard);
glutTimerFunc(0, Timer, 0);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
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